Knight Errant (Guild Leader)
When a warrior seeks to serve the Order in the highest positions of leadership, he may seek the position of Knight Errant. The Knight Errant directly commands those with the rank of Knight in the guild, but stands above all warriors other than the Captain of the Guard. The Knight Errant is deadly in combat, and superior as a teacher.
Qualifications
A candidate for Knight Errant must have held the rank of Acolyte for at least four consecutive weeks prior to challenging for the position, and must first seek approval from the Guildmaster or Avatar.
Time in Rank
The Knight Errant may not challenge for a more advanced rank for a period of four weeks from his installation as Knight Errant. If the Knight Errant is demoted in rank, he may not challenge to regain the title for a period of four weeks.
Responsibilities
The Knight Errant is expected to organize events, mentor and train. The best Knight Errant actually risks putting himself out of a job by training others so well that his own skills may not be a match for them.
Special Authority
As the leader of the Knights, the Knight Errant is one of two individuals who must give permission to challenge for the rank of Knight (the other being the Guildmaster, Avatar, or an Archon).The Knight Errant may demote any Knight to the rank of Defender immediately if he finds that the Knight is not performing his duties.
How to Obtain Rank
Once an Acolyte has satisfied the time requirements and obtains permission to challenge, he must defeat the current Knight Errant in a ranking battle of five rounds. The candidate must win at least four of the five duels to gain the title. If he does, he becomes the new Knight Errant and the old holder of that rank becomes an Acolyte (generally, but not always, the same position the candidate held).
Title
The guild title of the Knight Errant is always "Knight Errant".
Loss of Rank
Unless demoted, the only way to lose rank is to be defeated during a ranking match.